CM360 Visual
Communication
Fall 2010
Instructor: Kurt
Paulsen Office
CC 144 507-344-7732 kpaulsen@blc.edu
Texts: Zettl, Sight, Sound, Motion: Applied Media
Aesthetics (2010 – 1999 edition acceptable)
Materials:
a camera of any kind (still or video) will be useful (along with tape)
Goals
of the course:
Through this course you should
become better able to…
· Identify
the elements of an effective visual image
· Understand
how those elements can be purposefully managed on a film/video screen to create
beauty, affect emotions, persuade, and otherwise impact the viewer through
clarifying, intensifying, and interpreting events
· Create
for yourself and those you serve effective video productions bringing to bear
in a knowledgeable way the basic elements of screen design
· Enjoy
the productions you experience by appreciating their excellences (and
understanding their flaws)
· Employ
the technology of video production
· Appreciate
the ethical responsibilities of the visual communicator
· Imagine
a “visual Word,” bringing the Gospel to today’s eye-oriented generation
· Connect
your personal goals to the mission of Bethany Lutheran College
Here are the Communication program competencies most
directly addressed in this class:
1...understands the challenges
involving information and communication in the 21st century
3...is
knowledgeable regarding operating procedures of the various communication media
4...is aware of the history, economics, and social significance
of the various communication media
7...is familiar with technology
8...is thoughtful and critical
9...is ethical
10...can deal with complexities
11...is a problem-solver
12...can collaborate
Course procedures
We will proceed through the
textbook at a pace of about a chapter a week, expecting…
·
Everyone has read the chapter (and if possible the related
section on CD-ROM)
· We
discuss it in class
· We
observe and practice the chapter's lessons through lab/studio activities, which
may involve production in writing and on videotape
· We will
demonstrate mastery of the material though unit tests.
Basis
for Grades:
· Tests (50%)
· Studio
projects, demonstrations, productions, and reports (50%)
· Attendance
and participation are grading factors